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    Artificial Organisms: Shimmering Digital Creatures Undulate and Pulse with Light in Maxim Zhetskov’s New Film

    
    Animation
    Art

    #digital
    #short film
    #video

    November 9, 2021
    Grace Ebert

    [embedded content]
    In “Artificial Organisms,” Russian director Maxim Zhestkov (previously) enlivens machine intelligence to create palpitating marine organisms that radiate with vibrant bands of light. The hulking, life-like specimens, which are comprised of countless individual spheres, are presented floating in undulating masses or enveloping a stark white structure in groups evocative of a coral reef. Each piece fuses the artificial and organic, producing “a bizarre world of mesmerizing digital creatures,” Zhestkov says. “A combination of biological symmetry and impeccable digital matter, they are a representation of budding artificial intelligence.” To watch more of the director’s projects, head to Vimeo, Instagram, and Behance.

    #digital
    #short film
    #video

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    Fantastical Digital Paintings Position Wildlife in Unnaturally Colorful Environments

    
    Art

    #animals
    #digital
    #environment
    #painting

    October 14, 2021
    Grace Ebert

    All images courtesy of Grove Square Galleries, shared with permission
    Photographic artist Jim Naughten casts a fantastical, candy-colored lens over luxuriant ecosystems and surreal animal portraits in Eremozoic, a solo exhibition on view at Grove Square Galleries through November 18. Comprised of digitally altered compositions, the series centers on rhinos, manatees, and myriad wild animals in strange, unearthly settings: a tall brown bear stands on its hind legs in a field of bright pink grass, a gorilla rests in similarly vibrant foliage, and orangutans swing through leafy branches in shades of blue.
    While the animals usually are isolated in true color, the backdrops evoke infrared photography, and Naughten’s unnatural alterations tinge the otherwise realistic imagery with magical elements. The artist says the manipulations convey humanity’s ever-growing disconnect with the environment, which he explains in a statement:
    I’m interested in how, in the evolutionary blink of an eye, humans have come to dominate and overwhelm the planet and how far our relationship with the natural world has fundamentally and dangerously shifted from that of our ancestors. I hope the work will create awareness and discourse about this disconnection, our fictionalized ideas about nature and possibilities for positive change.
    Although the pieces venture into a strange realm of kaleidoscopic details, they have biological reality at their core, and the exhibition title, Eremozoic, refers to the current era of the earth’s evolution. Biologist and writer E. O. Wilson introduced the term to characterize this “period of mass extinction due to human activity. The Eremozoic Age is alternatively referred to as The Age of Loneliness, and this sense of dislocation and disorientation is captured in Naughten’s depiction of nature as an unfamiliar, unnatural realm.”
    In addition to the collection shown here, Naughten shares a variety of otherworldly renderings on his site and Instagram. (via Creative Boom)

    #animals
    #digital
    #environment
    #painting

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    A Virtual Installation Immerses Viewers in a Reactive Environment of Shape-Shifting Architecture

    
    Art
    Design

    #architecture
    #digital
    #immersive
    #installation
    #light
    #virtual reality

    September 20, 2021
    Grace Ebert

    “Medusa.” All images courtesy of London Design Festival, shared with permission
    A landmark collaboration between Japanese architect Sou Fujimoto (previously) and Tin Drum, a production studio and technology developer, brings an undulating, reactive installation to the 2021 London Design Festival, but the immersive artwork is only viewable through a headset. Falling at the intersection of architecture and virtual reality, “Medusa” is comprised of monochromatic pillars that appear to suspend from the ceiling in a rippling environment. As viewers move through Raphael Court at the Victoria and Albert Museum where the work is on display, the responsive structure shifts and alters its composition in light and shape.
    The work draws inspiration from the dynamic displays of the aurora borealis and underwater bioluminescence, two phenomena that manifest through the animated qualities and shifting patterns of Fujimoto’s curved forms. “This is the first time I am designing architecture with non-physical materials—it’s using light and pure expanse of the space,” he said in a statement. “It’s an architecture experience but completely new and different.”
    “Medusa” is on view through September 26.

    #architecture
    #digital
    #immersive
    #installation
    #light
    #virtual reality

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