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    Art and Science Set Sail in Schmidt Ocean Institute’s Artist-at-Sea Program

    Ellie Hannon works on one of her paintings on the aft deck during sunset on the Timor Sea around Ashmore Reef. All images © Schmidt Ocean Institute, shared with permission

    Art and Science Set Sail in Schmidt Ocean Institute’s Artist-at-Sea Program

    September 17, 2024

    Art Climate Nature Science

    Kate Mothes

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    “There are many ways to tell a story or to document and share research and discoveries,” says artist Ellie Hannon, one of 54 artists who has embarked on a unique residency organized by the Schmidt Ocean Institute (previously). From slip-cast porcelain and painting to 3D printing and virtual reality, the storytelling possibilities are endless in the Artist-at-Sea program, which invites artists to work alongside scientists on weeks-long expeditions into some of the least-explored areas of our oceans.

    Conceived by the organization’s co-founder and president Wendy Schmidt and launched in 2015, the residency was fueled by suggestions from some of the crew onboard its first vessel, Falkor—named after the beloved luck dragon in The NeverEnding Story. “The idea behind the program was to provide an avenue for artists to experience the scientific process at sea and experience first-hand new ocean ecosystems,” says Dr. Carlie Wiener, the institute’s director of communications.

    Shan Hua sculpts a piece that she will then 3D scan, using the rendering to work with VR, then 3D-printed

    Aboard the research vessel Falkor (too), one artist is provided with a berth—an alotted space—on each expedition, exploring a wide range of biological and geological phenomena. From volcanic activity to coral reefs to glacial interactions, researchers often document new species, map uncharted terrain, and examine the implications of the climate crisis seen in receding ice sheets and rising sea levels.

    Designers Shan Hua and Pei-Win Jin joined a six-day journey in August 2023 dedicated to studying the dynamics of sinking microplastics. The residency was an opportunity to experiment with new technology, while observing how tests were carried out and learning about the physical characteristics of the ocean. Hua says, “It was my first time collaborating with scientists, and it was incredibly memorable to observe their sampling processes over an extended period.”

    For her work on Falkor (too), Hua was deeply moved by the reality of vast quantities of plastics in our oceans and the capacity for the material to last an incredibly long time without breaking down, unlike organic material. A single-use plastic bottle can take hundreds of years to disintegrate. But in the ocean, the most worrisome culprits are the tiny particles that can starve and suffocate marine life, while also possibly hindering the ocean’s ability to act as a carbon sink.

    “Something as simple as laundering synthetic fabrics can introduce microplastic fibers into the environment,” says a statement about the last August’s expedition. Hua looked further into the longevity of microplastics and its effects on life, landing on the theme of marine fossils. She worked with an onboard 3D printer, along with VR technology, to create what she calls “future fossils”—relics portending what might happen if we don’t act now to prevent further pollution.

    For the artists aboard Falkor (too), working alongside scientists fosters a deeper appreciation for the enormity of our oceans and the life they contain. Costa Rica-based Carlos Hiller, who specializes in underwater landscape painting, was constantly awed by the sights and discoveries during the nearly three-week “Octopus Odyssey” expedition around the west coast of his home island.

    “I became an invisible witness to the encounter between technology—our underwater eyes—and organisms or landscapes that had never seen the light before.”Carlos Hiller

    Hiller expected to have long periods to paint, and he imagined that the remotely operated vehicle (ROV) that scanned the sea floor would be slow and monotonous. But there wasn’t a dull moment: “Every few meters on the sedimentary floor, a new creature appeared, and the rock formations revealed underwater landscapes that evoked vivid descriptions of 20,000 Leagues Under the Sea,” he says.

    Carlos Hiller at work on a painting onboard Falkor (too)

    The human relationship to the sea struck a chord with Hiller, who was intrigued by parallel yet disparate experiences. “I was fascinated by placing myself imaginarily at a certain distance from the ROV to observe the scene from two angles: that of the observed and that of the observer,” he says. “I became an invisible witness to the encounter between technology—our underwater eyes—and organisms or landscapes that had never seen the light before.”

    Hiller created 13 paintings onboard the vessel, and the experience inspired a further series of paintings, murals, and small, mobile sculptures informed by the deep environment. “Often, we imagine the sea as a vast, undulating surface, an infinite mirror,” he says. “We venture only a few meters underwater, and beyond that, in our minds, there is only darkness, emptiness, and mystery.” He is thrilled by the apprehension of so much more.

    Carlos Hiller, “Maternidad – Adorado” (2023), acrylic on canvas and giclée print, 128 x 86 centimeters

    Hannon also took advantage of the ROV’s capabilities during a 2021 residency focused on paintings and a slip-cast porcelain installation. She collaborated with researcher Ian Parnum and ROV technician Jason Rodriguez as the team explored Ashmore Reef Marine Park, a sanctuary for birds, turtles, and many other marine species off Australia’s northwest coast.

    Using digital imaging—and the ROV’s robot arms—to capture the visual characteristics of a sea sponge, Hannon was able to digitally stitch together a 3D image, which was then printed into a slip-cast mold. The process reinvigorated an aspect of her practice she had previously put to the side. She also produced a series of five vibrant paintings illustrating a wide range of creatures inhabiting the reef.

    “One of the most surprising things that has come out of the program is not just how the science has influenced the artist but how the art has influenced the science.”Dr. Carlie Wiener

    Wowed by the clarity of the ROV’s film footage and the work of its operators, Hannon disembarked with a lasting impression of inventiveness and creativity demonstrated by the entire team. “A moment that stuck out for me relating to this was, when a part of the ROV broke, the team used the 3D printer to replicate this part, as they noted: you can’t just run down to the tool shop when you are 400 kilometers from land.”

    Ellie Hannon looks at a digital sketch that is forming the basis for one of her paintings inside the wet lab

    Interacting with researchers from around the world provides artists the opportunity to reimagine scientific inquiry as a range of art forms and share discoveries and technologies through an approachable medium. Schmidt Ocean Institute then adds one piece from each artist to its collection, exhibiting the work globally in a continued effort to advance knowledge about the marine world.

    “One of the most surprising things that has come out of the program is not just how the science has influenced the artist but how the art has influenced the science,” Dr. Wiener says. “Many of our Artist-at-Sea participants have developed long-term relationships with scientists that come aboard and continue to work together on projects after their time in the residency.”

    Another recent expedition invited Max Hooper Schneider onboard, and Jill Pelto is working on the current trip off the coast of Chile, which concludes on September 23. Learn more about the Artist-at-Sea program and take a deep dive into each expedition on the Schmidt Ocean Institute’s website.

    Five works created by Ellie Hannon on the bow of the research vessel

    Max Hooper Schneider observes his first work of art before it is deployed on the seafloor

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    John Peralta Explodes Historic Technology into Three-Dimensional Diagrams

    “HOMMAGE” (2023), L.M. Ericsson “Eiffel Tower” telephone (c. 1890), steel, walnut, mono-filament, and LED lighting, 40 x 40 x 13 inches. All images © John Peralta, shared with permission

    John Peralta Explodes Historic Technology into Three-Dimensional Diagrams

    September 12, 2024

    Art History

    Kate Mothes

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    On individual strings of monofilament, John Peralta (previously) suspends every single component of historic gadgets, from Rollieflex cameras to Singer sewing machines. The Austin-based artist reinterprets iconic technology to create complex, three-dimensional exploded diagrams using real objects.

    Peralta recalls childhood memories of pulling a red wagon around the neighborhood with his brother. They would knock on doors and collect broken radios and tape decks so they could open the items up and explore what made each tick. Also inspired by the mind-boggling, mathematic renderings of Dutch artist M.C. Escher, Peralta spent a lot of time drawing with pencil and charcoal, and art eventually morphed from a hobby to a full-time pursuit.

    Detail of “The Three-eyed Raven” (202), Polliard – Bolex 16 mm film camera (c. 1950), wood, steel, mono-filament, and LED lights, 40 x 40 x 13 inches

    Fascinated by the history, function, and components of 19th- and 20th-century innovations, Peralta dismantles each item piece by piece, then meticulously strings up every part inside illuminated boxes. Elaborate film reels inside a Bolex 16mm camera or the gears and keys of a Hammond Multiplex typewriter are expanded to reveal the mechanisms’ inner workings.

    While he continues to focus primarily on antiques, Peralta is always interested in refining and experimenting with different methods and materials. “New Abnormal,” for instance, incorporates a 1980s boombox, with tiny figures that interact with its wiring or traverse its surfaces.

    In 2020, a Nashville hotel commissioned a large-scale installation of floating musical instruments for its lobby, and the artist is currently in progress on a sculpture using the original guitar that Robby Krieger played on The Doors’ first album. He’s also working on a commissioned antique binnacle, a stand on the deck of a ship where navigational instruments like the compass are placed.

    If you’re in Los Angeles, you can see the artist’s sculptures in a forthcoming exhibition about Pacific Standard Time, opening September 28 at The Loft at Liz’s. Find more on his website, and follow updates on Instagram.

    “New Abnormal” (2021), Sony “boombox” cassette player (c. 1980), aluminum, acrylic, fluorocarbon mono-filament, and steel cable, 48 x 26 x 69 inches

    “Professor Fox’s Fantastic Writing Machine” (2023), Hammond Multiplex typewriter (c. 1913), steel, walnut, mono-filament, and LED lighting, 40 x 40 x 13 inches

    Detail of “Professor Fox’s Fantastic Writing Machine”

    “Rolleiflex” (2023), Rolleiflex medium format camera, walnut, acrylic, aluminum, and fluorocarbon mono-filament, 26.5 x 17.5 x 25 inches

    Detail of “Rolleiflex” (2023)

    “A Stitch in Time” (2023), Singer Portable Sewing Machine (c. 1924), wood, steel, gold leaf, acrylic resin, mono-filament, and LED lighting, 26 x 35 x 15 inches

    “Black Powder” (2020), 1858 New Army Black Powder Revolver (replica), walnut, steel, fluorocarbon mono-filament, and LED lighting, 36 x 38.5 x 13 inches

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    A Swarm of Blocks Flocks to Human Presence in DRIFT’s Interactive Installation

    All images courtesy of LUMA Arles, shared with permission

    A Swarm of Blocks Flocks to Human Presence in DRIFT’s Interactive Installation

    September 11, 2024

    Art Nature

    Grace Ebert

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    Working as DRIFT, Dutch artists Lonneke Gordijn and Ralph Nauta (previously) have built their practice around excavating the intersection between nature and technology. In “Murmuring Minds,” a new installation on view at LUMA Arles, the pair utilizes the swarming patterns of birds, bees, and other social organisms to create an interactive work that responds to movement.

    Representing the human desire for cohesion, clarity, and organization, sixty compact rectangular blocks scuttle across the gallery floor. Each component is autonomous and algorithmically programmed to follow the viewer or scatter in their presence. The mechanical installation highlights an ever-changing interplay between the viewer and the collective, exploring how one informs the other.

    “Murmuring Minds” is part of DRIFT’s Living Landscape exhibition, which features a large-scale digital work that similarly responds to human motion. As viewers walk in front of the screen, a flock responds to them as predators, first coming together and then rapidly flying toward the audience The artists said in a statement:

    We developed the interactive dynamics into four types that we have observed in both nature and human society: The Leader, The Hunter, The Vortex, The Machine. The installation is an experiment and a question on how we generate choices, what our decisions are, and how these affect larger structures. How do we define leadership and control in a contemporary context?

    If you’re in Arles, you can experience the works through September 29. Otherwise, find more from DRIFT on Instagram. (via designboom)

    “Murmuring Minds” (2024). Photo © Finn Bech

    “Coded Nature” (2022). Photo © Finn Bech

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